An (In)Compleat Atlas of the House
An incomplete guide to some of the places, objects and creatures of the House and Secondary Realms.
Gates and Tunnel
A line of mountains forms one wall of the House, and acts as a buttress against the Nothing beyond. In the mountains there is an arched tunnel, seven miles long, two miles wide and half a mile high, blocked by four enormous gates. This tunnel is the place where a controlled number of Nithlings can enter the Great Maze in the House, to provide training and support for the Glorious Army of the Architect.
The four gates in the tunnel are the Goldgate, Silvergate, Bronzegate and Cleargate – this last is purely Immaterial and entirely translucent, except for a shimmering that is painful to the eyes.
There is a rule that all four gates must never be open at the same time. The gates are opened and shut by means of giant clockwork gears that are wound by subterranean rivers within the mountain walls.
- Bibliophages
- The Compleat Atlas of the House and Immediate Environs
- Crocodile Ring
- Dragonfly
- Drasil
- The Extremely Grand Canal
- Fetchers
- Flying Mantis
- Friday's Mirror
- The Front Door and Doorstop Hill
- Gates and Tunnel
- Grease Monkeys
- Great Maze
- Grotesques
- The Helios
- Incomparable Gardens
- Improbable Stair
- Komodo Dragon
- Lieutenant Keeper's sword
- The Line of Storms
- The Mariner's Medallion
- Not-Horses
- Records
- Scouchers
- The Scriptorium
- Seven Dials
- Simultaneous Nebuchadnezzars
- Sorcerous Supernumeraries
- Spirit Eater
- Stickit fingers
- Telephone
- Transfer Plates
- Wings
- Winged Servants of the Night